Monthly Archive for September, 2011

The gaming myth of GADA (Go Anywhere and Do Anything)

GADA (Go Anywhere and Do Anything) has long since been a dream for me.

The idea, is simple. With computers being able to generate and simulate, via seeding, random number generation, fractals home computers have played host in their tiny kilobyte sized memories to entire star-systems, planetary landscapes, entire galaxies.

This is not to say these games “sucked” but they sucked in different ways, their heartfelt over ambition sucked us in and won us over.

Read more »