Monthly Archive for August, 2010

as3 inherited variables – internal instead of private

So you read up on OOP’s you’ve had some experience with python, java, c++ sometime in the far distance past.
But what you got on your hands right now is ActionScript 3. I love as3. They tried to follow some form of standard, but certain things proper OOP nerds take for granted fell off the wayside.
Things like “Private”. Creating a singleton in flash required mind altering drugs for AS3.
And here is another classic that I stumbled into today when doing my own class for the first time in a while.
Inherit variables.
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back to the drawing “bored”

My dear old friend apathy sinks in.
My branch of the main project line to develop a mini game fully, has hit the production sink-hole/mire.
I am currently in the paper-trail of Converting from timeline actionscript mockup, to a fully fledged OOP-flex/FlashDevelop enabled vision giving the artists free range to do what they like with the graphics, without damaging the code. That’s when I can get an artist in to do what this programmer can not.

It also gives me pause to thought to address issues that have crept in as well as plan for the future.
I’m kind of buzzed by the amount of interest shown by my merry little band of playtesters (co-workers and my sister), so I’ve had a number wouldn’t it be great if “blah blah”, or chill out on a thing or go to town on something else. Which is making me a little nervous.

I wouldn’t mind but this mini-game, is “simple”. Read more »

Undisclosed Project

Well, since I’ve entered into a iphone game and app course, the very same avenue I suspect the hard-core flash developers to hide in, when general web development slides fully into HTML5.

I started to think of games to develop for the ipad. And naturally amongst all the crazy ideas “wouldn’t it be cool too”, I settled on a casual game – as such. Built up of handful of smaller mini-games. It’s going to involve a lot of micromanagement, and having several balls up in the air at the same time.

So in my wisdom I start developing one of the core mini-games in flash just to get back up to speed with flash after a long summer. Art-direction, although being programmer art, was going towards the “main game concept”. Of course this first mini-game needs to be a stand-alone, fast and furious type of game to sell to friends and colleagues the larger picture, during those days in the future when I need a favour or too.
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unity3d – attempt number 2


Here is my first real stab at something “proper” in unity. Be warned – There be programmer art ahead!
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long overdue

ahhh back to the blog, spring and summer gave me an overdose of real-life.
Almost moved out of my house away from my kid due to a career change.

Got married.

Got another kid on the go…..the story never ends.